
Lord Fitz
Project Amargosa
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Posted - 2009.02.04 15:53:00 -
[1]
Originally by: DrAtomic
Originally by: Khanak Hryad Edited by: Khanak Hryad on 04/02/2009 14:34:48 For everyone complaining about how "I work too much" or "I can only get on during the weekends" and want to make the 24 hr limit longer, what on earth are you doing now that makes it different??
I'm going to be away for 27 days soon and I'll share my account info with someone I trust (EALA breach but feck me there is no other solution).
For normal play periods the 24 hour queue thingy is something that could be usefull somewhat in some situations (more usefull for new players then for us oldies) allthough nothing more then a 'zoethoudertje' in Dutch.
Train a skill that is longer than 27 days? There are plenty....
The queue is designed so that you can train those skills that end just after downtime, and not be left with nothing training when downtime is inevitably delayed. And other such things. It's not designed to let you play the game for months without logging in. Just having the one there for the 'oh no, unable to make it to a computer to change my finishing skill unexpectedly' moments is all you need. That and you can train short skills in succession without having to spend every few minutes flipping them, or finding they finished 10 minutes ago when you alt-tab back in.
You're still going to have to plan long skills (and there are many > 30 days and some > 60 days) which will cater for planned periods away from the game. This is for unplanned periods.
The other thing we need to make sure of for this is that the queue is in the API ;)
Quote: 1. why did it take so long? yes, you want people playing, but this 24 hour limited queue is as good now as it was 3 years ago. what has changed?
People have their skill training halted when their subscription stops. This does add extra load to the server (training creates no load, putting an unscheduled stop to the training does), but, now the financial disincentive for CCP to do this is mostly gone, and probably outweighed by the advantage it has to newer players particularly.
People need to be reminded again, the length of time you can train is NOT 24 hours, it's as long as your longest skill + 24 hours.
Quote: As skill training and character development are in integral part of this game i feel that players who have a RL which impacts on their game play will suffer.
? This solves exactly that. Unplanned 'unable to change skill' moments, as well as enabling you to train smaller skills while only logging in at most once per day. And if you plan to be away, you can set a skill that is over a month onto the queue. If you're going to be away for more than a month, you are not really playing the game are you? |